Tracking since Sep 25 — growth appears once we have a second daily reading.
Update history
1.1Mar 4, 2026 · seen Sep 25, 2026
Fixed an issue where the game could freeze between rounds, along with overall stability improvements and bug fixes.
Only the current version so far — new entries appear as the game ships updates.
The lake is iced over, the air is still — and your next dive begins with a single tap. Press Cast, and the depth wheel chooses how far you’ll go, anywhere from 5m to 100m. The deeper it sends you, the more score points you can get.
Once you’re underwater, everything comes down to timing. Fish glide past your hook, and you need to tap at the exact moment a fish is close enough to set it. Get it right and “Hooked!” appears — now you have a catch to finish.
To bring the fish up, you face a fast 3-round swipe challenge. Each round shows a direction — swipe up, left, or right — and gives you 3 seconds to react. Clear all rounds without mistakes to catch the fish and claim your points. Swipe the wrong way or run out of time and you’ll see “Missed!” — no points, and you’re back on the shore ready to cast again.
Need a quick reminder? The Information screen keeps the rules short and clear. And Catch Guide works like a little depth notebook: each card shows a depth range, the points you can get there, and sample fish you might meet, so you always know what you’re aiming for before your next cast.