🔁Ownership likely acquired by Jieerf Tech · first seen there Oct 5, 2026 (previous owner not observed)
Installs since launch
Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.0.3Aug 19, 2026 · seen Oct 5, 2026
Updated the SDK version
Only the current version so far — new entries appear as the game ships updates.
1. Overview
Kungfu Dash** is a 2D side-scrolling action RPG (ARPG). Players control a kungfu fighter, using a joystick to move and skill buttons to attack. Progress through chapters, defeat monsters, collect gear, challenge bosses, and grow stronger.
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2. Game Modes
2.1 Normal Mode
- Progress through the main story by clearing chapters
- Each level contains multiple areas — clear all monsters in an area to reveal a signpost to the next area
- Score is based on clear time, combo count, and times hit
- Higher scores yield better chest rewards
2.2 Tower Mode (Tower of Perplexity)
- 20 floors of challenge
- After clearing each floor, choose 1 of 3 random Rogue-like buffs
- Buff types: ATK up, DMG reduction, max HP increase, lifesteal, HP regen, skill CD reduction, energy regen, etc.
- Recover 30% HP automatically per floor
- Reward scales with the floor reached
2.3 Demon Mode
- Some levels can be toggled to Demon Mode
- A "DemonPole" appears in the map
- Activate it to summon the Demon Boss (ID: 6990) for higher-tier rewards
- Significantly harder than normal levels
3. Combat System
Controls
- Joystick: 8-directional movement (Up, Down, Left, Right, 4 diagonals)
- Skill Buttons: Activate active skills, consuming energy
Character States
| State | Description |
|-------|-------------|
| Idle | Default state |
| Running | When moving with joystick |
| Attack | When using skills |
| Fixed | Stiff, immobilized, or airborne |
| OnFloor | Knocked down |
| Die | HP reaches zero |
| Standby | Not yet entered the arena |
Core Stats
- HP: Zero means death
- Energy: 100 points per bar, max 3 bars, consumed by skills
- Speed: Base movement speed (default 160)
- Battle Power: Calculated from gear and attributes
- Experience: Gained by killing monsters, used to level up
Combo System
- 3+ consecutive hits trigger combo counter
- Current combo number displayed on HUD
Enemy Ranks
| Rank | Description |
| Normal | Most common enemy |
| Senior | Higher stats |
| Elite | Has special abilities |
| Boss | Level guardian |
| Demon Boss | Demon Mode exclusive, strongest |
BUFF / DEBUFF System
- Debuffs: Immobilize, Vertigo, Frozen, Poison, Invincible, HP Regen, Energy Regen
- Buffs (Tower Mode): ATK boost, DMG reduction, lifesteal, CD reduction, etc.
Projectile & Range
- Range: Melee, Ranged, Hybrid
- Projectile Type: Single (disappears on hit), Piercing (one hit per target), Multi-hit (e.g., gas cloud)
4. Equipment System
Equipment Slots (8 total)
| Slot | Description |
| Helmet | Head armor |
| Weapon | Primary damage source |
| Armour | Body armor |
| Gaiters | Leg armor |
| Gloves | Hand armor |
| Boots | Foot armor |
| Title | Cosmetic |
| Skin | Cosmetic |
Equipment Quality
| Quality | Color | Bonus Stats |
|---------|-------|-------------|
| White | #FFFFFF | 0 |
| Blue | #46BA1E | 1 |
| Purple | #E318CF | 2 |
| SS (Epic) | #F28B12 | 3 |
- Monsters may drop equipment on defeat
- Dropped equipment can be equipped immediately
5. Economy & Items
Currency
| Type | Description |
|------|-------------|
| Gold | Basic currency, used in shops |
| Diamond | Premium currency |
Keys
- Bronze Key, Silver Key, Platinum Key — used to open corresponding chests
Materials
- Cloth, Iron Plate, Demon Seal, Weapon Shard, Costume Shard — used for crafting and upgrading equipment
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6. Player Growth
1. **Level Up**: Gain XP from kills to increase base stats
2. **Gear Up**: Acquire higher-quality equipment from drops or shops
3. **Tower Buffs**: Choose a buff each floor in Tower of Perplexity
4. **Skill Upgrade**: Spend resources to level up skills
7. Death & Revival
- Revival window pops up on death
- **Free Revival**: Restore to normal state
- **Ad Revival** (watch ad): Restore state + 300 bonus energy
- **Give Up**: Return to lobby, level failed
8. Level Settlement
- Scored on: clear time, max combo, times hit
- Overall score determines chest quality and reward quantity
- Chests can be opened with corresponding keys