Tracking since Oct 6 โ growth appears once we have a second daily reading.
Update history
Korvix1.0Sep 27, 2026 ยท seen Oct 6, 2026
Only the current version so far โ new entries appear as the game ships updates.
๐๏ธ Korvix is โโa dynamic game inspired by weightlifting, where rhythm, touches and progress control shape each session. The main mechanics revolve around a lifting indicator that changes during the game.
๐ Control
Control is based on touching the field. During Running, each touch is processed by the system and can change the progress. The field does not react when the game is paused or when the panels are open.
๐๏ธ Lifting
Each cycle focuses on gradual lifting. The system calculates the progress and the interface presents it as a percentage from 0 to 100.
๐ Progress
The visual indicator fills up according to the progress. At the same time, the athlete's figure moves slightly up and slightly changes size, reflecting the lifting.
๐ฏ Lifting cycle
When the progress completes the cycle, the system refreshes the HUD, returns the indicator to the starting position and activates a short animation.
โค๏ธ Lives
Lives are displayed on the HUD. If the system registers a cycle interruption, the indicator is refreshed, the progress is reset to zero, and the field reacts with a short movement.
๐ Score
Score shows the current score and is refreshed by the game engine. The value is displayed on the HUD and in the panel that appears when the session ends.
๐ Best
Best is saved by the game and is displayed next to Score. Finally, the final value is used by the system and is also displayed in the score panel.
โ๏ธ Game Engine
Korvix uses an engine for stages, progress, Score, and Lives. The cycle is checked at regular intervals and the interface reacts to each update.
๐ฎ Difficulty
Difficulty is part of the configuration. The selected profile is applied when the engine prepares for a new session and can be refreshed in Idle or Finished.
โถ๏ธ Start
Start closes the panels, prepares the engine with the current Difficulty, refreshes the HUD, and sets the progress to zero. The loop then starts and the touch guide appears.
๐ Restart
Restart stops the loop, closes the panels and Settings, then creates a new session. Progress is reset to zero and the engine starts from the beginning.
โธ๏ธ Pause
Pause is active during Running. It stops the engine and the update loop, while the Pause panel appears above the field.
โถ๏ธ Resume
Resume closes the Pause panel, returns the engine to the active state, and starts the loop again. The session continues from the saved state.
โ๏ธ Settings
Settings can be opened from the game or the Pause panel. If opened while Running, Korvix automatically pauses the session before displaying the configurations.
โฏ๏ธ Settings and Pause
When Settings is opened during a session, the Pause panel is temporarily hidden. After closing Settings, the panel returns and the session does not continue by itself.
๐ Sound
Sound can be turned on or off from the quick button. The system refreshes the audio and the icon changes according to the current state.
๐ต Audio
Korvix uses audio feedback for Start, Pause, Resume and actions during lifting. Volume and Sound Style are applied from the saved configuration.
โ๏ธ Brightness
Brightness controls a visual overlay on the screen. The change only affects the appearance and does not change the lifting mechanics.
โจ Visual feedback
The progress indicator flashes after actions. The athlete uses short animations at the beginning and when a lifting cycle is completed.
๐ฏ Pace
The active cycle continuously updates the motor state. Taps and progress changes create a flow based on the time of the action.
๐ฑ Auto-pause
If the app goes to the background during Running, Korvix puts the session in Pause and stops the cycle. The state is saved for later.
๐ End
When the engine ends the session, the cycle stops and the final panel becomes visible. Score and Best are displayed together, while Play Again prepares the next session.
๐๏ธ Korvix combines the theme of weightlifting with touch controls, visual progression, and a constant pace. The focus is on coordination, timing, and tracking the score during each cycle.