Honey Pulse v1.1.1<br>• Reduced device heat during longer sessions by tuning rendering and sound playback<br>• Backgrounds now fill wide screens edge to edge<br>• Removed the background drift that followed the keeper while moving<br>
Only the current version so far — new entries appear as the game ships updates.
20 seconds. Hani stops at the hive and her tool starts swinging on its own. Real honey spills onto the ground.
Honey only counts once you pick it up, and the moment you run for it, the swinging stops. Hit more, or collect now? That single call is the whole game.
A clicker with no finger mashing, a 20-second harvest run. Swap your harvest tool and the honey falls in a different shape. Grow the hive and helper bees take over the ordinary drops.
WHAT FITS IN 20 SECONDS
- Auto-harvest while you stand still. No finger-destroying tapping.
- Damage becomes real honey. What you see on the ground is what you bank.
- Move to collect and the hits pause. Greed against cleanup.
- The last second is collection only. Honey left behind is gone.
- Settlement splits it three ways: picked up by you, by helpers, and missed.
12 HARVEST TOOLS
Wax Maul, Amber Scythe and Queen Maul land heavy and crack hive layers.
Twin Rake, Hive Comb and Needle Rake scrape fast and scatter small drops.
Harvest Sickle, Honey Ladle and Wax Scraper push yield efficiency.
Resonance Ring, Tuning Fork and Resonance Bell trade on conditional bursts.
Every tool has its own interval, critical cadence, layer damage and spill arc.
240 HIVE RESTORATION NODES
- Six restoration stages, from a sleeping hive to the Queen's Hive.
- A pan-and-zoom board of 240 nodes across nine branches: time, strike, tempo, mobility, collection, helper bees and draft control.
- Every node changes actual play. Nothing on the board is a description with no effect.
- Stage cores change the rules rather than the numbers: added honey denominations, added helper roles, further tool families.
HELPER BEES
Early on you pick up everything yourself. A few harvests in, helper bees wake up, fly across the screen, claim a drop, carry it and deliver it. They start out slow, so thick, mature and royal drops are effectively yours to grab — but as the colony grows, their handling speeds up until they fetch even royal honey. A fully grown colony collects on its own while you focus on the hits.
CARDS AND HIVE MEMORIES
- Three times per harvest, time freezes and you draft one of three cards.
- Six families, 72 cards, stacking to rank 5: Strike, Rhythm, Mobility, Swarm, Yield, Overload.
- 24 Hive Memories, left only by conditions like a royal payout, three layer breaks, or 20 helper deliveries.
DIVISION
Open the Queen Chamber, collect royal honey yourself, and you can swarm into a fresh colony. Held honey and hive growth restart, but royal jelly, 48 lineage ranks, tool blueprints and your collection all carry over. Pick the next colony's environment too: Early Summer Garden, Warm Wax Floor, or the Queen's Trial.
FOUR REGIONS
Twilight Wax Garden, Amber Root Grotto, Sunwax Canopy, Queen Chamber. Hive material, honey physics and rare drops change with each.
MADE FOR
- Short sessions: one harvest is 20 seconds.
- Players who would rather judge than mash.
- Anyone who wants a game where something actually spills and breaks on screen.
- Collectors chasing 240 nodes, 72 cards and 24 specimens.
- Hands-on play: nothing piles up while the app is closed.
- Landscape play with no connection required.
OPTIONS
Landscape only, both orientations. Separate toggles for music, sound, haptics, screen shake and particles. High contrast, large HUD and reduced motion supported. English and Korean.
Tap the ground once. Hani moves, the clock runs, and what you hold after 20 seconds is exactly what you chose to grab.