Maze Raider: Time Travel icon

Maze Raider: Time Travel

Kidga
⬇ 1,000+ downloads
Est. actual: 2,572
Style: Arcade
Free
Released: Jul 31, 2026
IAP: $0.99 per item
Contains ads
Rated: Everyone

Signals

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  • 🛠Updates quiet · updated 46 days ago
Installs since launch
0 1.3K 2.6K 2.6K Jul 31, 2026 today
Tracking since Sep 25 — growth appears once we have a second daily reading.
Update history
0.0.24 Aug 11, 2026 · seen Sep 25, 2026
New fun maze game.
Only the current version so far — new entries appear as the game ships updates.
Maze Raider: Time Travel screenshotMaze Raider: Time Travel screenshotMaze Raider: Time Travel screenshotMaze Raider: Time Travel screenshotMaze Raider: Time Travel screenshotMaze Raider: Time Travel screenshotMaze Raider: Time Travel screenshotMaze Raider: Time Travel screenshot
A chrono-machine spits you into a maze that shouldn't exist yet. Swipe — and you don't step, you DASH: sliding until a wall catches you. That single rule turns every level into a route you have to read before you move. THE RULE THAT MAKES IT A GAME You can only stop where something stops you. A corridor you fly past is a corridor you have to come back for. So you are not solving "where do I step" — you are solving "where will I be able to stop", and that is a very different puzzle. EVERYTHING RUNS ON A BEAT Spikes rise and sink. Shutters slam shut. Beasts patrol their lanes. Learn the beat and the maze opens up; ignore it and it closes on you. One rule you will feel immediately: standing still gets you killed, moving gets you through — a dash smashes a beast, a pause hands it the kill. THE MACHINE PICKS THE ERA, NOT YOU Every run starts at the reel: it spins and drops you wherever it likes. The Jurassic and the Ice Age, sunken Atlantis, Egypt, Rome, castles of the shogun, steam-lit London, a neon city, the wasteland, a base on the Moon — each with its own palette, its own beasts and its own way of trying to keep you. Every level hides shards, and you need them all before that era lets you move on. No level is a coin flip: each one is verified fully clearable, with reaction windows wide enough to be fair. HAZARDS THAT CHANGE HOW YOU THINK • Spikes on alternating phases — a corridor that is safe only half the time • Beasts on fixed lanes — ram them at speed, never meet them standing • Crumbling ledges that give way if you stop there twice • Tar that holds you exactly long enough to be dangerous • Breakable walls that open a shortcut — or cut off your route • Total darkness, where only your visor and the exit beacon glow • Paired portals that end a dash somewhere else entirely • A key that opens every gate in the level • Shutters breathing on the beat, ready to crush whoever stands under them WHAT YOU TAKE HOME • Relics. Each era guards its own, and the deeper one is always the stronger: richer loot from beasts, a wider reaction window on spikes, longer freezes, another chrono-shield • A Laboratory where coins become power — the chrono-shield that eats a lethal hit, the chrono-field that holds traps still, the fang that turns a dash into a weapon, the magnet that pulls loot into your hand • A Collection of trophies: relics, skins for every era you reach, and a short film for each of them — arrivals and discoveries you can watch again any time • Lives that refill on their own, on a timer that keeps running while the game is closed FAIR BY DESIGN No banner ever covers the maze. Full-screen ads appear only between runs — at the reel or after the results screen — never inside a level. Rewarded videos are always your choice. The whole game is a single file: it downloads in seconds and plays offline. Every era. One dash at a time.