Dino Dash icon

Dino Dash

Kidga
⬇ 0+ downloads
Style: Arcade
Free
Released: Sep 17, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

1 this week · 1 positive All of this week's signals →
  • 🛠Updates actively updated · updated 9 days ago
Installs since launch
0 1 1 0 Sep 17, 2026 today
Tracking since Sep 25 — growth appears once we have a second daily reading.
Update history
0.0.1 Sep 17, 2026 · seen Sep 25, 2026
First build: the full run, the pen and the records.
Only the current version so far — new entries appear as the game ships updates.
Dino Dash screenshotDino Dash screenshotDino Dash screenshotDino Dash screenshotDino Dash screenshotDino Dash screenshotDino Dash screenshotDino Dash screenshot
A meteor shower is chasing a T-rex across the desert, and you have exactly one control: the brake. Hold anywhere on the screen and the dino digs in and skids. Let go and it sprints again. Every meteor paints a landing mark on the ground before it arrives — if the mark is ahead of you, brake and let it hit; if it is under your feet, do the opposite and run. That single decision, taken again and again at speed, is the whole game. WHAT IS IN IT • One button. No jumping, no lanes, no tutorial to sit through — you understand it in the first ten metres. • Landing marks are colour-coded from the moment they appear: green falls slowly, yellow is close, red lands almost at once. You always know how long you have, so a run is a test of nerve, not a coin flip. • Every spawn is checked for fairness. A "brake" meteor is never placed closer than your braking distance, and a "run" meteor never appears when the track ahead is blocked. If you die, you were late — not trapped. • THE PEN. Runs pay coins, coins buy meals, and every meal is a permanent step of top speed. Fifty steps in all, and the last one is a long way off — this is a slow build, on purpose. • Flags from your last runs stand along the track, the golden one marking your record. You are always racing yourself, and you can see exactly where you fell short. • LAST CHANCE: one revive per run, if you want it. • Plays in landscape, on one hand, and works offline. HOW FAR CAN YOU GET The sky gets busier every hundred metres: meteors come faster, in bigger salvos, and the palette of the world shifts as the run goes deep. Three hundred metres is a decent run. Eight hundred is worth telling someone about. The game is free. There is nothing to buy — ads pay for it: a full-screen ad between runs, and the optional video behind LAST CHANCE, which is the only way to continue a run you have already lost.