2.3.0
Oct 22, 2026 · seen Oct 29, 2026
New in 2.3: Office Hazards. Every room has something to do, and every enemy has a trick.<br>• Interact with furniture: rummage cabinets and crates, drink from fonts, use terminals, open pods, tip barrels. Oil spills, fire spreads, gas vents, blasts wake the floor.<br>• Every ordinary enemy behaves differently: bears charge, outlaws aim, hoplites block, rats steal, spiders lunge.<br>• Fixed: rooms
2.2.0
Oct 6, 2026 · seen Oct 16, 2026
New in 2.2: more languages and regional variants. Choose in Settings; saves are preserved.<br><br>Also included from v2.0:<br>• Two skill branches per character<br>• Enemy friendly fire, burning oil and breakable barriers<br>• Discover combos, pin goals and request merchant gear<br>• Plan starting kits; meet coworkers who remember<br>• Five-floor Probation with its own ending<br>• Unique artwork f
1.8.0
Sep 21, 2026 · seen Sep 27, 2026
v1.8.0 — Full Disclosure<br>• Every item, weapon and relic effect now states its real numbers; revives explain the rule and never stack-waste<br>• New run modes: Gladiator (3x enemies), Escalation (boss floor every floor), No Hunger<br>• "of Thorns" and "of Frost" weapons now work; fire burns hotter, poison lasts longer<br>• Old Timer brews from 9 drinks instead of 3<br>• Phone
1.7.1
Sep 8, 2026 · seen Sep 18, 2026
v1.7.1 — Orientation, Revised<br>• Union Rep is now the starter and preselected character; Old Timer is also available from day one<br>• Floor 1 puts a ranged weapon and consumable in the starting room<br>• Touch fixes: Dash follows movement direction, blocked Dashes cost nothing, and tapping yourself waits<br>• Help now explains auto-walk<br>• Larger, clearer controls and inventory text; settings