Clear Hard and the Abyss opens below it: five levels, each starting you with one more curse.<br><br>Elite floors pack in extra level 5s, and the last one lets you keep two blessings. The treasure floor has fewer monsters and a half-price merchant.<br><br>Four new blessings that change how a tap plays, like Ripple: every free kill opens the empty tiles around it.<br><br>Today's dungeon counts y
Only the current version so far — new entries appear as the game ships updates.
Every number on the board is the sum of the monster levels around it. So a 3 might be three
tiny level 1s, or it might be one level 3 sitting right there. Reading which is which is the
whole game, and every monster is a fight you get to choose.
Step on something weaker than you and it costs nothing at all. You take the experience and move
on. Step on something stronger and it hurts, badly, because the damage grows with the square of
the gap. But level up and your health refills completely, so the board turns into a question of
order: which fights can you afford right now, and which ones do you need to grow into first?
Clearing a board is not the end of it. The next floor is a little harder than the one before,
and a run keeps going until the last floor falls or you do. Dying ends the whole run, not just
the floor, so it pays to think.
After every floor you pick one of three blessings and keep it. And after every floor the dungeon
answers with a curse you do not get to refuse. Armour and appetite, sight and fog: by floor
fifteen you are reading a board that no longer plays by the rules you learned it with.
There is no luck to blame here. Every floor can be cleared by reading it properly, and every
floor you clear counts for something: new blessings and curses join the pool as your tally grows,
the deepest floor you reached stays on that dungeon's card, and today's dungeon deals everyone
the same board once a day. One attempt each. Same numbers for everybody.
• Three dungeons: ten easy floors, twenty normal, twenty hard. One health bar for all of it.
• A guided first floor if you want it, a daily dungeon, and sixteen achievements to chase.
• Three blessings offered every floor, and curses you cannot say no to.
• On Normal, a perfect read takes zero damage all the way down to floor 12. Past that the level
ladder breaks, and you will have to fight above your weight to keep growing.
• One tap to dig, hold to flag, drag to scroll.
• English, Korean, Chinese, Spanish and Japanese.
• No accounts, no timers, no forced ads.