Tracking since Sep 25 — growth appears once we have a second daily reading.
Update history
1.0.1Sep 2, 2026 · seen Sep 25, 2026
Bug fixes and platform compliance updates.
Only the current version so far — new entries appear as the game ships updates.
A small critter, two dice, and forty tiles of pure fun.
Press GO to spend a Die Roll and throw two dice. Move that many tiles and see where you land — a little Food, a few more Die Rolls, a wild critter worth catching, or a Gym that will not go easy on you.
Catch a critter and it joins your team. Feed it, level it, and watch it change: Sprigling becomes Bramblet becomes Thornwood. Forty critters across thirteen evolution lines, each starting small and growing into something that can hold its ground.
Gyms are how you measure yourself. A Gym team never changes, so the day you finally beat one you know exactly how far you have come. Attack tiles are the opposite — a fresh opponent team every time, so no two fights repeat.
• 40 critters to catch, across 13 three-stage evolution lines
• A 40-tile board to loop, with two dice deciding your route
• Gym battles with fixed teams — landmarks to train toward
• Attack tiles that assemble a new opponent team every time
• Feed and level your team, then watch the evolutions land
• Short sessions or long ones, single player throughout
Questions or bugs: contact@arizonags.com