Initial release with three expeditions and nine timing experiments. Includes tap and drag aiming, return catches, optional Lead Chalk, saved expedition results, separate music and sound controls, and reduced motion.
Only the current version so far — new entries appear as the game ships updates.
A little seed. A leap of timing.
Zipwick is a portrait timing game set in a purple and amber volcano laboratory. Watch three targets travel along their visible rails, aim ahead of their movement, and launch your seed toward a meeting point.
A hit is only half the experiment. The seed returns along its path, and you must tap during the final 0.4 seconds to catch it and secure the target. Tap the chamber or use the Catch button when the window opens.
Choose from three fixed expeditions, each with three experiments. Clear every target before four minutes of active play run out. A missed shot or catch resets the current experiment; three errors end the run. Completed experiments stay complete.
Tap the seed and then your aim point, or drag from the seed and release inside the chamber. Optional Lead Chalk reveals a viable intercept direction for a selected target, and every experiment can be completed without it.
Pause and resume your run, revisit the field guide, and adjust music, sound effects and reduced motion. Cleared expeditions and best winning times are saved locally.
The game interface is in English.