Only the current version so far — new entries appear as the game ships updates.
Trailer
Under a quiet meadow, a whole kingdom is waiting — and every move you make becomes part of its story.
Seed Chronicle is a gentle merge puzzle with the heart of a civilization game. Join two matching pieces to craft finer goods, deliver them to a kingdom of animals, and watch a humble valley rise, era by era, into a golden-age capital. Nothing you build is ever forgotten: your deeds are written into a living chronicle as you play.
MERGE, DELIVER, GROW
• Two become one: place two matching items together and merge them into something better, from a clay lump all the way to a glazed tile.
• Fill orders at the kingdom gate to earn acorns and push the chronicle forward.
• Tap your producers to create new pieces, pop bubbles for bonuses, and open new ground as the board grows.
• Write new finds into the Kingdom Handbook to earn amber.
• There is no way to lose. The kingdom only ever moves forward, at your pace.
A VALLEY THAT COMES ALIVE
• Raise the kingdom's buildings and watch the whole scene transform through four ages: Settlers' Valley, Ancient Village, Trading City, and Golden-Age Capital.
• Break ground on the Great Acorn Pyramid and deliver materials through all six stages until the golden capstone is set and the eastern mist lifts.
• Settle the Eastern Plain and choose its path: the Way of Plenty, the Martial Way, the Sage's Way, or the Merchant Way. Raise its five production buildings and order its three technologies in the sequence you choose.
• Declare what your kingdom stands for: Farming Kingdom, Trading League, Scholars' Republic, or Martial Legion. One declaration, kept in your crest and your chronicle — it never blocks your progress.
A KINGDOM THAT REMEMBERS
• The Chronicle Room records your journey as it happens: the seal of your first order, every era turn, every stage of the wonder.
• Meet the twelve figures who build the kingdom alongside you — the Seed-Sowing Queen, the General of the Burrow, the Night Scribe, the Acorn Guildmaster, and the guests who arrive as the ages turn — each remembered with a short reel of their own.
• Figures take up civic roles: the works overseer leaves their name on every wonder plaque, and the chronicler recommends records worth revisiting.
• Send dispatches to the dig site and recover the relics hidden in the mist.
WHAT'S INSIDE
• Chapter 1: a 30-step chtic era turns
• The Great Acorn Pyramid, a 6-stage wonder
• The Eastern Plain: 4 reuildings with 3 buildstages each, and 3 technologies
• 12 collectible figures,identities
• A Kingdom Handbook with 14 item lines to discover
• Kingdom duties, daily dp that keeps opening onward
Every little merge helps n beneath the quiet meadow, sow your first seed, and write a chronicle that is yours alone.