Jewel Miner: Shoot & Blast icon

Jewel Miner: Shoot & Blast

Sugarscone
⬇ 500+ downloads
Est. actual: 866
Style: Other
Free
Released: Aug 24, 2026
No in-app purchases
No ads
Rated: Everyone

Signals

3 this week · 2 positive All of this week's signals →
  • 📈Last 7 days 0 installs · 0/day since Sep 23
  • 🏆Among Other games bottom 0% by installs gained this week (4452 peers growing)
  • 🛠Updates quiet · updated 42 days ago
Installs since launch
0 433 866 866 Aug 24, 2026 today
+3 installs since Sep 23
Update history
0.3.6 Aug 24, 2026 · seen Sep 23, 2026
Only the current version so far — new entries appear as the game ships updates.
Jewel Miner: Shoot & Blast screenshotJewel Miner: Shoot & Blast screenshotJewel Miner: Shoot & Blast screenshotJewel Miner: Shoot & Blast screenshotJewel Miner: Shoot & Blast screenshot
Deep in the jewel mine, every gem is one move away. Jewel Miner is a shooting puzzle. Miners wait on rails around the board, each holding a color. Slide to aim, release to fire, and your miner rides straight into the gems — clearing the longest connected path of its own color in one sweeping run. HOW TO PLAY • Slide from any edge to aim. The preview shows exactly what you are about to clear. • Hit a gem of the same color and the whole connected chain goes with it. • Hit a different color and your miner repaints a 3x3 patch instead — a wasted move, or a setup for something much bigger next turn. THE LONGER THE CHAIN, THE BETTER IT GETS Chain 6 gems in one shot and the board hands you a rainbow — a wild color that fits anything. Chain 9, 12, 15 and it keeps handing you more, so your next chain runs even longer. Good players do not clear gems one by one. They build. FOUR EDGES, FOUR COLORS Every edge holds its own miner, and only the edge you fire from gets refilled. Which direction you spend and which you save is the real decision. Fire down an empty lane and the two facing miners swap places — free of charge. 100 HANDCRAFTED LEVELS Every cavern is a different shape: twin pillars, diamond halls, blocked corridors, horizontal bands. Boxes and rocks only crack after several hits, jars spawn relics when you clear beside them, and colorless whitestone will not go anywhere until you paint it a color first. Boards run up to 11x17. BOOSTERS FOR THE HARD ONES Bring Rail Cart (+5 moves), Rainbow gems or Dynamite into a level. Inside, use Bomb to blast a 3x3, Super Drill to pierce a whole lane, Super Recolor to repaint 5x5, or Refresh to reroll every launcher color. Ran out of moves one gem short? Continue and keep the board exactly as it is. FEATURES • 100 levels, each one designed and balance-tested by hand • A move preview that teaches you to aim for the big one • Rainbow rewards that snowball your combos • Five gem colors, six in the deepest caverns • Daily quests and a lobby that remembers where you left off • Hearts refill on their own — five at a time, one every 30 minutes, plus two free refills a day • English and Korean • Plays offline, portrait, one hand No timers on your patience, no adas in the middle of a chain. Just a mine, a rail cart, and one more leavel.