Dragon Hoard: Idle & Merge icon

Dragon Hoard: Idle & Merge

Sugarscone
⬇ 100+ downloads
Est. actual: 315
Style: Casual
Free
Released: Aug 25, 2026
No in-app purchases
No ads
Rated: Everyone

Signals

2 this week · 2 positive All of this week's signals →
  • 📈Since Sep 23 +2 installs over 2 days
  • 🛠Updates actively updated · updated 25 days ago
Installs since launch
0 158 315 315 Aug 25, 2026 today
+2 installs since Sep 23
Update history
0.1.2 Sep 1, 2026 · seen Sep 23, 2026
Only the current version so far — new entries appear as the game ships updates.
Dragon Hoard: Idle & Merge trailer Trailer
Dragon Hoard: Idle & Merge screenshotDragon Hoard: Idle & Merge screenshotDragon Hoard: Idle & Merge screenshotDragon Hoard: Idle & Merge screenshotDragon Hoard: Idle & Merge screenshotDragon Hoard: Idle & Merge screenshot
Your board is your character sheet. Dragon Hoard is a 2-merge puzzle wrapped around an idle RPG. Every weapon and every piece of armor you merge stays on the board — and the sum of what sits there IS your attack and your health. There is no equip screen. Nothing you pull is dead loot. HOW IT PLAYS Tap the forge to summon gear. Drag two identical pieces together to merge them one tier up: Club to Dagger to Shuriken to Sword, all the way to the Legend Blade. Twelve distinct objects per ladder, each one a different shape, so you can read your progress at a glance instead of squinting at a number. Meanwhile your hero walks. The conveyor never stops — your squad auto-battles through a stage, banking gold and filling the boss gauge even while the app is closed. Come back and the boss is already waiting. THE SQUEEZE Attack and defense compete for the same cells. Every tile you hand to one is a tile you took from the other, and the boss check is not a single number: you need enough damage AND enough survivability, so a lopsided board fails no matter how big it got. That tension is the whole game. DRAGONS Sixteen dragons — Fire, Blizzard, Tesla, Cultist, Executioner, Dragon Knight and more — summoned from eggs and levelled by duplicates. Five ride into battle with you, each firing its own skill on cooldown. Bosses pay the currency that summons the next one. ZONES Clear a zone boss and your whole workbench is absorbed: its total banks into permanent stats, the bench is replaced, and the floor tier rises. You start fresh without starting over. Fifty stages. A few days to the end. No timers between you and the next merge.