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🛠Updatesquiet · updated 41 days ago
Installs since launch
+2 installs
since Sep 23
Update history
1.0.10Aug 25, 2026 · seen Sep 23, 2026
Only the current version so far — new entries appear as the game ships updates.
Trailer
Every swipe moves every block at once.
That is the whole rule, and it is the whole problem. Blocks slide until something
stops them, and they all arrive together — always. So the only question that
matters is which order you let them collide in. Swipe up, down, left or right,
read what the board did, then plan the next one.
A hand-checked campaign introduces one idea at a time:
• Arrow tiles bend a block mid-slide
• Gates teleport a block across the board
• Green links fuse blocks that touch
• Lock cells stop a block where you need it
• Rotation zones turn a block once it fits
• Collapse tiles let you pass, then close behind you
• Split blocks move as one from two places
• Slide rails, obstacles, and more
Daily Challenge gives you a fresh puzzle every day, drawn from its own pool, so
there is always one more board waiting.
No timer. No move limit. No ads mid-puzzle. Undo whenever you want.
And if a board is truly stuck, the game tells you. It checks every reachable
position before it says so — you will never waste a run on a puzzle that cannot
be solved.
209 campaign levels across themed chapters, plus a daily pool that keeps going
long after the campaign ends.
One swipe. Every block. Find the order that works.