BACK to classROOM: Merge Story icon

BACK to classROOM: Merge Story

Sugarscone
⬇ 500+ downloads
Est. actual: 558
Style: Merge
Free
Released: Aug 25, 2026
No in-app purchases
Contains ads
Rated: Teen

Signals

2 this week · 2 positive All of this week's signals →
  • 📈Since Sep 23 +4 installs over 2 days
  • 🛠Updates actively updated · updated 29 days ago
Installs since launch
0 279 558 558 Aug 25, 2026 today
+4 installs since Sep 23
Update history
1.0.0 Aug 28, 2026 · seen Sep 23, 2026
Only the current version so far — new entries appear as the game ships updates.
BACK to classROOM: Merge Story trailer Trailer
BACK to classROOM: Merge Story screenshotBACK to classROOM: Merge Story screenshotBACK to classROOM: Merge Story screenshotBACK to classROOM: Merge Story screenshotBACK to classROOM: Merge Story screenshot
You were not going to come back here. Chonghwa Middle School closed years ago. The gate should be chained. It isn't. The corridor should be short. It isn't. And somewhere behind a door that was locked from the outside — after you walked through it — a classmate you stopped thinking about is still waiting for someone to remember her name. BACK to classROOM is a merge puzzle wrapped around a school mystery. Merge fragments into clues. Clues into memories. Memories into the number that opens the next door. 🧩 MERGE TO REMEMBER Drag two matching items together and they become one better thing. Chalk into a note. A note into a page. A page into the thing you were never supposed to find. Every chain you climb pulls one more piece of that year back into focus. 🏫 A SCHOOL THAT SHOULDN'T BE OPEN The board starts buried under dust and cobwebs. Clear a cell and the lights come back on over it. Clear enough of them and the corridor opens into the next room — the classroom, the staff office, the places you used to walk past without looking. 📖 A STORY TOLD IN FRAGMENTS Nobody explains anything to you. A scratch on a desk looks like a number, then looks like a scratch again. A locker has one note taped inside it. The fluorescent light goes out and you hear footsteps, and when it comes back there's nobody there. Play far enough and the pieces stop being random. 🔒 EVERY CHAPTER ENDS WITH A LOCK Four dials. Four digits. The game never tells you the code — it hands you the pieces of it, one merge at a time, and waits to see whether you were paying attention. 👤 THE ONES STILL WAITING Orders come from the ones who never left. A visitor with no face. A shadow at the end of the corridor. A hand that was never taken. Serve what they ask for and they tell you a little more than they meant to. ⭐ COLLECT WHAT'S LEFT BEHIND Fill the album with what you pull out of the school — photographs, notes, small things that belonged to someone. A record of a year that nobody else kept. WHAT'S INSIDE • A merge-2 board with deep item chains to climb • A chaptered story that unlocks as you play, not as you pay • Fog-of-war board expansion — every cleared cell is a light turned back on • Orders, generators, and boosters built for short one-handed sessions • A collection album for the fragments you recover • Portrait, one hand, no timers rushing you • Play offline No jump scares. No gore. Just a school at night, a board full of things somebody left behind, and a number you have to earn. Her name was Shin Jia. She sat behind you. Merge the fragments. Find the code. Open the door.