Sokoban Skies icon

Sokoban Skies

Dev Mazzi
⬇ 5+ downloads
Est. actual: 5
Style: Other
Free
Released: Sep 17, 2026
No in-app purchases
Contains ads
Rated: Everyone

Signals

3 this week · 3 positive All of this week's signals →
  • 📈Last 7 days +5 installs · 1/day since Sep 25
  • 🏆Among Other games bottom 32% by installs gained this week (4698 peers growing)
  • 🛠Updates actively updated · updated 10 days ago · every ~9 days (2 updates tracked)
Installs since launch
0 3 5 5 Sep 17, 2026 today
+5 installs since Sep 25
Update history
1.0.1 Sep 26, 2026 · seen Oct 3, 2026
1.0 Sep 17, 2026 · seen Sep 25, 2026
Push crates across floating islands. 200 puzzles, every one proven solvable.
Sokoban Skies screenshotSokoban Skies screenshotSokoban Skies screenshotSokoban Skies screenshotSokoban Skies screenshot
Push the crates. Fill every goal. Do it in as few moves as you can. Sokoban Skies is a box-pushing puzzle game set on islands drifting above the clouds. There are 200 levels, and every one of them was put through a solver before it shipped: each puzzle is solvable, each needs the mechanic it teaches, and each par is a proven shortest solution. So three stars does not mean you did well. It means nobody could have done better. THREE MECHANICS THAT CHANGE HOW YOU THINK - Ice — step on and keep sliding until something stops you - Teleports — paired gates that move you and your crates alike - Bomb crates — push one into a cracked wall and open a route that was not there BUILT TO BE FAIR - Unlimited undo, all the way back to your first move - Hints give the next move of an optimal solution — and if a position is already lost, they tell you so for free - No timers, no move limits, no way to fail a level MADE FOR A PHONE - Portrait, one hand, swipe or tap - Plays offline - English and Arabic, switchable in Settings - Reduce motion, vibration and volume all yours to turn off Levels 1 to 12 teach the game one idea at a time. After that the sixteen islands get harder: five crates, thirty pushes, and a solution you have to see whole before you make the first move. Five lives, one back every half hour. Finishing a level costs nothing — only restarting or walking away from one part-solved.