Tracking since Oct 5 — growth appears once we have a second daily reading.
Update history
1.1.1Oct 2, 2026 · seen Oct 5, 2026
Behind-the-scenes update.<br><br>- Updated the services that keep Overstuffed free to play<br>- Review or change your privacy choices any time in Settings → Privacy & Ads (where your region requires it)<br>- Stability improvements<br><br>Thanks for playing. Tell us what to pack next.
Only the current version so far — new entries appear as the game ships updates.
Trailer
You have too much stuff. You do not have enough bag.
OVERSTUFFED is a packing puzzle with a fail state. Drag oddly-shaped items into
the case, twist them until they fit, and when everything's in — hit ZIP.
Then watch. The zipper crawls around the case. The bag strains. It either
CLICKS shut, or it BURSTS and throws your entire life across the floor.
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HOW GREEDY ARE YOU FEELING?
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Every level has required items and optional gold ones. Pack only what you must
and the zip is guaranteed to hold. Cram the gold in too and you'll earn triple
the coins — but the case fills, the strain bar climbs, and past the red line it
will burst.
Nothing here is random. The strain bar shows the real number. The safe line is
drawn on it. If it bursts, it's because you decided to push it.
That's the whole game: a small, honest bet, a hundred times over.
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IT GETS SMARTER, NOT JUST HARDER
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New rules keep arriving, and each one rewrites how you plan:
🥚 FRAGILE — nothing may sit on top of it
🏋️ HEAVY — must go in the bottom half
💧 WET — keep it away from anything fragile
❄️ COLD — must touch the ice pack
🧅 SMELLY — box it, or it ruins its neighbours
🔪 SHARP — never against a wall
🦀 LIVE — yes, it moves while you're packing
By the late chapters you're solving four constraints at once on a board where
only a handful of arrangements work at all.
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100 HAND-PICKED LEVELS
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Every level is built from a guaranteed-solvable layout, then difficulty-scored
and curated. No impossible boards. No filler. Levels 1–10 are gentle on
purpose; by level 50 you'll be staring at the tray doing geometry in your head.
Pack for a different client each chapter — the Student, the Chef, the Musician,
the Scientist, the Circus — each with their own case and their own ridiculous
belongings.
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NO LIVES. NO ENERGY. NO WAITING.
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Fail as many times as you like. There is no timer telling you to come back in
thirty minutes, and there is nothing to buy. Stuck on a level? Take the hint,
or take the skip. It's your afternoon.
• Unlimited retries, always
• Free hints when a level genuinely traps you
• Completely playable offline
• No account, no sign-up, no email
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Satisfying to win. Extremely funny to lose.
Pack it. Zip it. Pray.