Daily challenge is here: the same board for everyone, every day, with a day streak and a new leaderboard. From level 13 mirrors appear on the board — they turn the ball 90° and open routes you could not reach before. Combos now show on screen, levels end with a shockwave, stars land one by one, and the background pulses with every brick you break. The aim line is now provably exact, and an old phy
Only the current version so far — new entries appear as the game ships updates.
Arcera is a brick-breaker puzzle where you can see the shot before you take it.
Drag to aim and a dashed line shows where the ball really goes — through its bounces, off the walls, into the bricks. It is not an estimate. The line and the shot run through the same code, so what you see is what happens.
WHAT MAKES IT DIFFERENT
• Aiming is a decision, not a guess. The trajectory is on screen before you commit.
• No dead time. The turn speeds itself up as the last balls come home, so there is no "fast forward" button to hunt for.
• Levels end. Each one has a par, and clearing it in par is three stars.
• No unsolvable level exists: the generator plays every level to the end before you ever see it. If it cannot clear it, you never get it.
WHAT IS IN IT
• Levels never run out — each one generated and verified
• Numbered bricks: the number is how many hits it still takes
• Collect the +1 box to gain a ball for good
• Five looks that unlock as you collect stars
• Fully offline — no account, no wifi, no timer
• 13 languages
• Free
No countdown, no lives, no pressure. Look at the board, read the line, take the shot.