ANTagony - Ant Narrative Game icon

ANTagony - Ant Narrative Game

Jacques Julien
⬇ 10+ downloads
Est. actual: 32
Style: Adventure
1.99 USD
Released: Apr 2, 2026
No in-app purchases
No ads
Rated: Teen

Signals

3 this week · 2 positive All of this week's signals →
  • 📈Last 7 days +1 installs · 0/day since Sep 18
  • 🏆Among Adventure games bottom 0% by installs gained this week (508 peers growing)
  • 🛠Updates quiet · updated 57 days ago
Installs since launch
0 16 32 32 Apr 2, 2026 today
+1 installs since Sep 18
Update history
1.0.6 Jul 31, 2026 · seen Sep 18, 2026
Fixed a display issue: on some devices, text could overflow and become unreadable when the system font size was enlarged. Technical update for Android 16 compatibility.
Only the current version so far — new entries appear as the game ships updates.
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Deep within an ant colony, every cycle could be the last. ANTagony is a roguelite visual novel with a dark, mesmerizing atmosphere, where you play as a worker ant bound to a partner whose decisions influence yours and vice versa. Together, you must navigate more than 50 life-or-death dilemmas: cooperate or betray, sacrifice yourself or survive, protect the colony or preserve your own integrity. Every choice alters four key parameters: trust, fatigue, risk, and group cohesion. Each decision opens or closes thousands of narrative paths. No run is ever the same. But death is not the end. The game remembers your past runs: your betrayals, sacrifices, and imperfect victories accumulate in a persistent memory that shapes future cycles. Unlock up to 25 distinct endings: some peaceful, some devastating, and others reserved for veterans who have seen it all. The world comes to life through the wildlife photography of Jacques Julien, whose close-range fieldwork with ants gives each scene an unsettling sense of authenticity. Original musical compositions, created specifically for the game, accompany every dilemma with a unique atmosphere, sometimes oppressive, sometimes strangely gentle. A game about trust, the collective, and what we become when we can’t control everything. Inspired by the prisoner's dilemma. Played from the inside. 50+ dilemmas · 25 endings · Thousands of branching paths · Persistent legacy · Original photography & music