Tracking since Oct 5 — growth appears once we have a second daily reading.
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0.0.2Sep 1, 2026 · seen Oct 5, 2026
First release.
Only the current version so far — new entries appear as the game ships updates.
Neon Bounce is a quiet, precise puzzle game about spending color carefully.
A picture sits in the arena, built out of glowing blocks. Below it, a stack of
crates. Tap the crate at the front of a stack and it travels to the holding bay,
its base drops open, and nine marbles fall into the chute underneath. They roll
along it, climb the outside of the arena, curve over the top, and drop back in
through the gate above the column you pressed.
From there it is pure physics. The marbles fall, ricochet off the blocks and the
rails, and break anything of their own color. Nothing else. A blue marble will
bounce off a pink block all day.
That single rule is the whole game. A color walled in behind another color
cannot be reached until you dig a way through. The holding bay only fits six
crates at once, and a crate stays there until the last of its marbles is gone —
you can see them counting down as empty seats in the open box. Spend three
crates of a color that has nothing to hit and the bay fills with marbles that
can do nothing but bounce. The board is not lost, but you are waiting, and
waiting is how levels are lost.
So the question is never "where do I aim". It is "which crate, and in what
order".
WHAT YOU DO
- Tap the crate at the head of a stack. Only the front one is live.
- The column you press decides which gate the marbles drop through, so the
column is your aim.
- Tap the arena itself to shake the board when a marble gets wedged somewhere
awkward.
- Clear every block to finish the picture.
WHAT IS IN IT
- Hand-built pictures — animals, machines, icons, and pure geometry.
- Difficulty that comes from the layout, not from a timer. There is no clock.
- Boards that have to be opened in the right order: strongboxes with rock walls,
gems that can only be stripped from the outside in, ridges where the far peaks
can only be reached from the far gates.
- Multi-hit blocks that need a whole crate to themselves.
Neon Bounce is built to be played in short sittings — a level is a few minutes —
but it rewards thinking a couple of crates ahead. The picture you are clearing
is always visible, always readable, and the moment the last block goes is the
whole point.
Play it slowly. The marbles are not in a hurry.