Ludo icon

Ludo

⬇ 10,000+ downloads
Est. actual: 48,742
Style: Casual
Free
Released: Nov 16, 2021
No in-app purchases
Contains ads
Rated: Everyone
Installs since launch
0 24K 49K 49K Nov 16, 2021 today
Tracking since Sep 25 — growth appears once we have a second daily reading.
Signals
  • Updates dormant · updated 128 days ago
Update history
2.2.8 May 20, 2026 · seen Sep 25, 2026
Fixed bugs in the game
Only the current version so far — new entries appear as the game ships updates.
Ludo trailer Trailer
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Each player rolls the die, the highest roller begins the game. The players alternate turns in a clockwise direction. To enter a token into play from its staging area to its starting square, a player must roll a 6. If the player has no tokens yet in play and does not roll a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forward along the track the number of squares indicated by the die roll. Players must always move a token according to the die value rolled, and if no move is possible, pass their turn to the next player. When a player rolls a 6 he may choose to advance a token already in play, or alternatively, he may enter another staged token to its starting square. The rolling of a 6 earns the player an additional ("bonus") roll in that turn. If the additional roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move a token and the turn immediately passes to the next player. A player may not end his move on a square he already occupies. If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token may only be reentered into play when the owner again rolls a 6. Unlike Pachisi, there are no "safe" squares on the game track which protect a player's tokens from being returned. A player's home column squares are always safe, however, since no opponent may enter them.